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Astroneer si aggiorna, e rilascia un trailer esplicativo

Tempo di lettura: 3 minuti

Astroneer si aggiorna. Come sta il gioco che avrebbe dovuto consolare i delusi di No Man’s Sky?

Il gioco uscito il 16 Dicembre 2016 ne ha fatta di strada.

Uscito in Early access, Astroneer fin da subito è stato caricato di una pesantissima responsabilità. Accogliere nel proprio mondo i giocatori delusi dal disastro ferroviario di No Man’s Sky.

Compito non da poco date le risorse a disposizione del piccolo team di sviluppo System Era Softworks. 


Sotto la calda coperta fornita dalla sua essenza ancora in accesso anticipato, Astroneer ha potuto avere tempo e un credito pressoché illimitato da parte dei giocatori, che man mano abbandonavano l’incompleto titolo di Hello Games.

Ora però è arrivato il momento di estrarre dal cilindro qualche novità importante per rinnovare l’interesse e proseguire nel percorso di successo inaspettato ma ampiamente meritato.

Astroneer – Augments & Research Curve Update

L’update stabilizza le meccaniche e aggiunge nuove features. Ecco il report:


  • Added tool augment system: Augment items can be attached to tools (starting with terrain tool) to upgrade or change behavior
  • Terrain tool can now be interacted with when backpack is open in order to slot in augments.
  • New unlockable augment items!
    • Terrain analyzer: Collect terrain of a particular material/color until meter is full. Once meter is full, adding terrain will use the equipped color, and subtracting terrain will filter on the equipped color.
    • Wide mod: Increases the size of the terrain tool brush while decreasing intensity.
    • Narrow mod: Decreases the size of the terrain tool brush while increasing intensity.
    • Inhibitor: Shuts down functionality. Applied to terrain tool, turns off adding/subtracting terrain, but maintains color changes and harvesting.
  • Complete overhaul of equipment unlock progression. Specific equipment unlocks are now dependent on researching certain types of chests while retaining some randomization.
  • Steeper difficulty curve: Fewer types of equipment are available at the beginning of a new game, requiring more chests to be recovered and researched to acquire everything.
  • Research chests are less common overall.


  • Hydrazine no longer tradeable at trade module.
  • Backpack now opens to one side, if space is clear, to support tool interactions, and clear the view ahead.
  • Backpack gets illuminated when opened to aid visibility in dark areas.
  • Default terrain tool brush size and intensity adjusted.
  • Terrain tool now adds grey terrain when no augment mod equipped.
  • Terrain brush now indicates color
  • Added an interaction indicator between the Astroneer and held items.
  • In multiplayer, the indicators of other players are now visible and receive the accent color of that player.
  • Dynamite explosion power and radius now increases when multiple dynamite sticks are packed together.
  • Mellowed out camera behavior when backpack or terrain tool is out.
  • Updated vehicle code to increase stability.
  • Added new VFX for deformations.



  • Performance: Several significant improvements to key physics systems to improve CPU perf.

  • Bug: Fixed crash on load of some saved games.

  • Bug: Fix many objects falling through the world when unattended.

  • Bug: Fixed foliage floating in air after dynamite explosion.

  • Bug: Fix tethers disappearing on quick-stow if top-left backpack bundle is full.

  • Bug: Fix tethers not being placeable while sprinting.

  • Bug: Fix Astroneer’s head remaining cocked until cursor is moved to a forward position.

  • Bug: Fix auxiliary slot items not automatically equipping to backpack auxiliary slots when printed.

  • Bug: Fix item unlock messages not replicating to all clients in MP.

  • Bug: Fix various MP desync issues.


Astroneer si aggiorna, e rilascia un trailer esplicativo ultima modifica: 2017-04-24T08:03:57+02:00 da Giganico